The Long Jump

The Hexathlon Long Jump is a combined score discipline where representatives from a team take turns jumping. Each team fields 4 jumpers and a match contains 3 rounds. If a jumper fouls on their attempt it is recorded as 0 on the scoresheet with no way to retry.

Scoring

In the long jump every 0.5m = 1 point, or more simply the score =
2 x jump distance (in meters).
E.g. A 6.46m jump is worth 12.92 points.

Avoiding a foul is just as important as jumping far. Team A might have won comfortably if not for the foul in round 3.

Rules

  1. The jumping order must be locked in before the beginning of each round.
  2. Each jumper in the field is only allowed 3 jumps.
  3. If the competitor starts the leap with any part of the foot past the foul line, the jump is declared a foul and no distance is recorded.
  4. A foul jump contributes 0 points to the team score.
  5. Each jump must be completed within the 1 minute time limit (to keep the matches fast paced). Failure to jump within the allotted time is considered a foul. The timer begins when an official calls a jumper’s name.
  6. Many kinds of take-off board are accepted, including the traditional 20cm (8in) wooden board. Synthetic boards are also permitted.
  7. Plasticine is placed at the edge of the takeoff board to determine if a foul has occurred. The plasticine serves as a visible marker for officials to determine the legality of a jump if it is unclear to the naked eye. If there is no impression on the plasticine, the jump is deemed legal.

<<click for excel scoresheet

Design a site like this with WordPress.com
Get started